Combination Test Yard
Zwicky Box · Building and testing
Swap a delivery robot’s chassis, power source, compartment and control modules. Gravel express and long water crossing: combine, test and modify to find different working builds.
Start playing25 thinking tools, 25 main games. Try a round, then examine your decisions in the review. You do not need to read the tool guide first.
For hands-on puzzles, try the box-pushing game. For building, visit the Module Yard. For management, take over Return Works.
25 main games
Zwicky Box · Building and testing
Swap a delivery robot’s chassis, power source, compartment and control modules. Gravel express and long water crossing: combine, test and modify to find different working builds.
Start playingReinforcing feedback loop · Management and trade-offs
Machines make parts; parts make more machines. A seven-shift challenge: build a growth loop, then take over a stalled workshop and break its worsening decline.
Start playingFishbone diagram · Investigation and reasoning
Two sorting-line faults: change conditions, compare tests, find repairs that remove misroutes while preserving throughput, and keep the evidence.
Start playingOODA loop · Scheduling and adaptation
Reports along the way update gate and unloading information. Use arrival time and remaining energy to adapt the four-segment delivery.
Start playingSix Thinking Hats · Building and testing
Keep the film running on a rainy night and attract passers-by on a clear one. Change perspective, build a plan, test and revise.
Start playingConfidence determines speed vs quality · Management and trade-offs
Six busy slots: validate demand or invest in durable equipment? Time, cash and service results test your choices together.
Start playingProductive Thinking Model · Scheduling and adaptation
Upgrade a food stall and schedule two workers so both a single crowd and staggered arrivals receive hot meals.
Start playingIceberg model · Investigation and reasoning
Three delivery vans, four days of road conditions. Schedule maintenance and change dispatch policy so breakdowns stop moving from van to van. Two strategic challenges, with a review of actual consequences.
Start playingIssue trees · Investigation and reasoning
Issue trees: measure shortfalls along a pipe network and spend a limited budget on the right repairs.
Start playingConnection circles · Building and testing
Interrupt harmful loops while preserving the support signal. Watch each intervention propagate along the arrows.
Start playingConcept mapping · Building and testing
Connect robots, groups and rooms so relationship statements control the gates. Share permissions, then identify exceptions that must stay separate.
Start playingLadder of Inference · Investigation and reasoning
Same color need not mean the same ship; a new message need not mean a new location. Investigate, revise and dispatch to recover the cargo before departure.
Start playingAbstraction laddering · Scheduling and adaptation
Build routes and change delivery methods. Send a code in one challenge and an original seal in another: ask why again, then try different ways.
Start playingPyramid Principle · Expression and collaboration
Arrange a short message, then receive new intelligence before departure: change the recommendation or just its evidence? Help the recipient act correctly.
Start playingSBI Feedback · Expression and collaboration
Identify the scene, behavior and impact, then test the agreement in three scenes. When signals fail or labels are misplaced, decide where exceptions are needed.
Start playingHard Choice Model · Management and trade-offs
Verify the truly unknown fees, then invest for your business goal. Two sites, different bottlenecks: after a trial, you still need the right adaptation.
Start playingCynefin Framework · Scheduling and adaptation
Locate a recurring fault, then respond to collective rerouting. Rollouts leave backlog; trials restore room. Adjust six slots as batches and handover goals change.
Start playingSecond-order thinking · Classics and control
Six classic levels and three thinking chapters. Aim for minimum moves, revisit your key actions, then take “and then what?” into real situations.
Start playingDecision matrix · Classics and control
Six two-piece handovers: new goals on the same board, upfront costs, hard constraints and your own weights. Compare full consequences, then test other priorities in review.
Start playingInversion · Classics and control
Six midgame challenges from easy to hard. Ask how the opponent could win, then block and counterattack. Review the opportunities each move left.
Start playingBalancing feedback loop · Classics and control
Six stepwise flights, from first braking to fuel-limited landing. Observe altitude and speed, adjust thrust and review when correction became excessive.
Start playingConflict Resolution Diagram · Expression and collaboration
Arrange a shared studio: adjust time slots, positions and equipment while preserving both teams' real needs, and test apparently either-or plans.
Start playingImpact–Effort Matrix · Management and trade-offs
Two neighborhood networks: restore delivery with limited work hours and compare quick wins, duplicated spending and essential project packages.
Start playingFirst Principles · Building and testing
First Principles: rebuild the old track using terrain and momentum to deliver intact cargo.
Start playingEisenhower Matrix · Scheduling and adaptation
Urgent requests, departures and preventive checks compete for six slots. Do it yourself, delegate, schedule or decline to protect the real goal.
Start playingClassic code-breaking, Sudoku, extra practice and early prototypes are still available. They are not included in the 25 main games above.