All thinking tools

Conflict Resolution Diagram

When to use it

When the two sides' actions seem mutually exclusive.

How to use it

Write the shared goal, each side's needs and proposed actions; inspect assumptions linking needs to actions.

A real-life example

When sharing a studio, distinguish recording, calibration and discussion needs, then try different positions and time slots.

Try it in a game

Arrange a shared studio: adjust time slots, positions and equipment while preserving both teams' real needs, and test apparently either-or plans.

Play One Shared Room

After playing, ask yourself

Which move changed your later choices? If conditions changed, would the same approach still work? What evidence would you need to check before applying the relationships in this game to real life?

Games are simplified practice environments for exploring tools and when to use them. Completing a game does not demonstrate mastery and is not a personality or professional assessment.

These introductions are written by ThinkTest, with learning inspiration from Untools. The games are not official Untools products.

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