Conflict Resolution Diagram
When to use it
When the two sides' actions seem mutually exclusive.
How to use it
Write the shared goal, each side's needs and proposed actions; inspect assumptions linking needs to actions.
A real-life example
When sharing a studio, distinguish recording, calibration and discussion needs, then try different positions and time slots.
Try it in a game
Arrange a shared studio: adjust time slots, positions and equipment while preserving both teams' real needs, and test apparently either-or plans.
Play One Shared RoomAfter playing, ask yourself
Which move changed your later choices? If conditions changed, would the same approach still work? What evidence would you need to check before applying the relationships in this game to real life?
Games are simplified practice environments for exploring tools and when to use them. Completing a game does not demonstrate mastery and is not a personality or professional assessment.
These introductions are written by ThinkTest, with learning inspiration from Untools. The games are not official Untools products.
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