All thinking tools

Connection circles

When to use it

When changing one factor triggers a chain of effects.

How to use it

List key variables and evidence-backed influences. Follow arrows to find loops, then compare the benefits and costs of cutting a connection.

A real-life example

Overtime increases fatigue, fatigue increases rework, and rework increases overtime. Keep observing after changing a connection.

Try it in a game

Interrupt harmful loops while preserving the support signal. Watch each intervention propagate along the arrows.

Play Loop Repair

After playing, ask yourself

Which move changed your later choices? If conditions changed, would the same approach still work? What evidence would you need to check before applying the relationships in this game to real life?

Games are simplified practice environments for exploring tools and when to use them. Completing a game does not demonstrate mastery and is not a personality or professional assessment.

These introductions are written by ThinkTest, with learning inspiration from Untools. The games are not official Untools products.

Untools ↗