Reinforcing feedback loop
When to use it
When growth or decline becomes self-reinforcing.
How to use it
Trace how a change loops back to its starting point, intervene in a key connection, and check resource limits and delays.
A real-life example
Backlog crowds out training; insufficient training creates more backlog. Protect coaching time, then observe whether rework falls.
Try it in a game
Machines make parts; parts make more machines. A seven-shift challenge: build a growth loop, then take over a stalled workshop and break its worsening decline.
Play Return WorksAfter playing, ask yourself
Which move changed your later choices? If conditions changed, would the same approach still work? What evidence would you need to check before applying the relationships in this game to real life?
Games are simplified practice environments for exploring tools and when to use them. Completing a game does not demonstrate mastery and is not a personality or professional assessment.
These introductions are written by ThinkTest, with learning inspiration from Untools. The games are not official Untools products.
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